The Effects of Online Games

Online games can have a profound effect on a person’s personality and well-being. They can affect a person’s behavior and academic performance. In addition, they can affect a person’s third-person perception. To learn more about the effects of online games, read this article.

Addiction to online games

Addiction to online games is growing at an alarming rate, especially among vulnerable young people. An average teenager spends up to six hours a day in front of their computer. Research shows that 70% of children are addicted to violent games, and many experience detachment from reality due to their obsession with the virtual world. In some cases, gaming addiction can lead to significant psychological pathologies, including depression, anxiety, and lowered self-esteem.

The cause of addiction to online games is not completely understood, but there are a number of factors that seem to contribute to it. Some studies suggest personality traits may predispose an individual to excessive Internet use. For example, shyness, loneliness, depression, and self-consciousness have been found to increase the risk of excessive internet use. However, there has been very little research on the characteristics of gamers who engage in aggressive online gaming.

Third-person perception

A new study reveals the impact of video games on third-person perception. In the study, 147 undergraduate students were recruited from introductory communication classes to fill out a survey. The questionnaire included two items, one requiring participants to record the number of hours they played video games per week, and another evaluating the perceived frequency of playing video games. Findings indicate that videogames may have a strong effect on how individuals perceive violence.

The authors found that the third-person perception effect is affected by demographic characteristics, including gender. Female respondents tended to have higher third-person perceptions of negative political ads and pornography than male respondents. Moreover, female respondents believed that pornography would negatively influence male students. These results are consistent with studies of Internet pornography and controversial gaming sites.

Academic performance

This study aimed to explore the association between Internet use and academic performance in adolescents. This study employed a nationally representative dataset to collect data from children ages nine to fifteen. Its results are noteworthy and challenge conventional beliefs about the relationship between internet use and academic performance. Nevertheless, the study has several limitations. For instance judi idn poker, it relies on self-reported child data and therefore does not account for other possible confounders, such as parental education.

Students may not realize that the effects of video games are positive and can help them improve their grades. In fact, a recent study in Australia showed that students who played online games daily scored 15 percent higher than those who did not.


There is some evidence to suggest that playing online video games can have negative effects on the player. Depending on the genre, such games can affect a person’s mood and real-world interaction. For example, violent games such as firstperson shooters, action RPG games, and horror games are known to increase aggression in players. Various studies have been conducted to determine the effects of playing violent games on people’s behavior. They categorize games according to their level of violence and assess their effects on controlled and uncontrolled behaviors. Internalized problems refer to a person’s behavioral responses and externalized problems relate to hyperactivity and aggressive behaviors.

Excessive gaming has increased in popularity and has become a problem in many parts of the world. It is associated with significant impairments in personal, social, educational, and occupational functioning. As a result, it has been classified as a clinical syndrome, and has been designated as a mental disorder by the World Health Organization.

Social anxiety

Studies have revealed that online games may increase social anxiety in adolescents. However, a majority of the studies were based on males. Females showed lower levels of online gaming, shorter periods of time playing, and higher levels of somatic, pain, and social phobia symptoms. While males may find online gaming a coping mechanism, females may be at risk of depression and anxiety because of the nature of the activity.

In another study, researchers investigated the effects of online games on the quality of interpersonal relationships among male adolescents. They found that those who spent more time playing mobile games suffered from more social anxiety than nongame-playing adolescents. These results have implications for mental health care and treatment.